Block Burst
Privacy Policy
Block Burst (listed on the App Store as "Block Burst: Puzzle Blast"; the "Game") is made by Greenfield Labs LLC ("we", "us"). This policy explains what information the Game uses, why, and the choices you have. In short: we don't ask for your name or email, we don't track you, we don't run our own servers, and your saved game is kept on your device (and in your device backups). The one exception is buying things: the Unity software that handles in-app purchases sends details of each purchase attempt, a device identifier and some device information to Unity Technologies, as explained below.
Information the Game keeps on your device
The Game saves your progress in a file on your device (and keeps a spare copy in case the main one is damaged) so you can continue where you left off. The file holds your coins, power-ups, player level and XP, Journey levels and stars, missions, owned and selected themes, daily-gift calendar and play streak, lucky-wheel and free-spin use, the Starter Pack offer timer, your Sound, Music and Vibration settings, any game in progress, and lifetime stats (best score, games played, total score, lines cleared, best combo, board clears and pieces placed).
It also keeps a few housekeeping values: the date you first opened the Game, how many times you've opened it, the last day you played, whether you've finished the tutorial, whether you've been asked about reminders or for a rating, and how many between-game ads have been shown. For purchases, it records which permanent items you own and the App Store transaction IDs of your last 200 coin and Power-Up Pack purchases, so the same purchase is never credited twice. Unity's purchase software (see below) also keeps its own small record on your device of the purchases it has handled, with each transaction ID stored in a scrambled form.
The Game never sends this information to us. If you back up your device with iCloud Backup or to a computer, it is included, so restoring your device or setting up a new one from that backup brings your progress back. Deleting the Game deletes it from your device, but copies in existing backups remain until those backups are deleted or replaced. The Game has no account or cloud save, so if your progress isn't in a backup, we can't recover it for you.
In-app purchases
Purchases are processed by Apple through the App Store, which keeps a record of them with your Apple Account. We never see or store your payment details. The Game uses Apple's StoreKit, through Unity's In-App Purchasing software, to show prices, take payments and check what you own, and then records your items in its save file. The Game has no subscriptions.
Permanent items are Remove Ads (removes banner and between-game ads) and the Starter Pack (Remove Ads plus 2,500 coins, 3 each of the Bomb, Shuffle and Undo power-ups, and the Galaxy theme). You can restore them with the "Restore Purchases" button in Settings or in the Shop, and the Game also re-applies them automatically when it starts and can reach the App Store.
Consumable items are the coin packs (Pile, Bag, Chest and Vault of Coins: 1,000, 3,500, 8,000 and 20,000 coins) and the Power-Up Pack (5 each of Bomb, Shuffle and Undo). They are added to your balance when you buy them and can't be restored, so unspent coins and power-ups are lost if you delete the Game or lose your device and your progress isn't in a backup.
Purchase information sent to Unity
Unity In-App Purchasing is made by Unity Technologies and built into the Game. It reports purchase activity to Unity's servers (prd.insights.analytics.unity3d.com) for Unity's purchase analytics. It sends a report as soon as you tap a button to buy something (unless the Game already knows you own the item or the store isn't available), even if you then cancel or the purchase fails. It sends more reports when a purchase is paid for, completed, fails or is cancelled; when the Game picks up an unfinished purchase the next time it starts; and when a purchase made outside the Game reaches it, for example one approved later through Ask to Buy or one you made in the Game on another of your devices. If you never buy or try to buy anything, no purchase reports are sent. There is no setting to turn this reporting off in the current version of the Game.
| Unity receives | Details |
|---|---|
| What you tried to buy and what happened | The item's product ID and type, its name, description and displayed price, the price and currency, the quantity, the result (for example completed, failed or cancelled, with any error message) and the time, plus random IDs that Unity's software uses to tell reports, purchase attempts and app sessions apart. |
| Apple purchase records | For paid and completed purchases: the App Store transaction ID and original transaction ID, the Game's App Store receipt, Apple's signed record of the transaction (which includes details such as the purchase date, the price paid and your App Store country or region), and whether you bought the item yourself or got it through Family Sharing. |
| A device identifier | Your device's identifier for vendor (IDFV). iOS gives the same value to all of our apps on your device, and it changes if you delete all of them. It is not the advertising identifier. |
| Device and app details | Device model, iOS version, your preferred languages (which can show your region, as in "en-US"), when the device was last started, its total storage capacity, the Game's version and bundle ID, the Unity and In-App Purchasing versions, and when the Game was installed (taken from when its storage folder was created). |
The reports don't include your name, email address, Apple Account details, payment card details or advertising identifier. As with any connection to a server, Unity's servers can also see your device's IP address. We haven't linked the Game to a Unity account or project, and we don't receive these reports. Unity handles them under Unity's privacy policy, which sets out how Unity uses the information and how long it keeps it. Unity is based in the United States and may process the information there or in other countries.
Advertising
The current version of the Game contains no advertising software and doesn't connect to any ad network. Its ad spaces show placeholder test ads for made-up games, labelled "TEST AD", "TEST REWARDED" or "TEST BANNER AD". They are generated on your device and collect no information. There are three kinds: a banner at the bottom of the screen; a full-screen ad between games, starting after your third game and shown at most every other game; and optional rewarded ads you choose to watch for a bonus, such as a revive, double coins, a free spin, free coins or a free power-up. Remove Ads and the Starter Pack turn off the banner and between-game ads. The optional rewarded ones stay available.
The Game doesn't read your device's advertising identifier (IDFA) and doesn't show Apple's App Tracking Transparency prompt. Without that permission, iOS doesn't give apps the real identifier anyway. Unity's purchase software contains code that can read the identifier, but only when Unity consent and project settings are turned on, and this Game doesn't use them. If a future version adds a real ad provider, we'll update this policy before that version is released.
Notifications
The Game doesn't ask for notification permission when it first opens. After your first game or Journey level, it shows a "Don't miss out" message offering reminders. If you tap "Yes, remind me!", iOS asks whether to allow notifications. If you tap "Not now", the Game won't ask again. If you close the message without choosing, it can appear again after a later game.
If you allow them, each time you leave or close the Game it clears its earlier reminders and schedules these on your device, in your local time:
| Reminder | When |
|---|---|
| "Your daily gift is ready!" | The next day at 10 a.m. It mentions your play streak if it's 2 days or more. |
| "Don't lose your N-day streak!" | The next day at 7 p.m., only if your streak (N) is 2 days or more. |
| "Free spin unlocked" | Two days later at noon. |
| "Your best score is waiting to be beaten" | Three days later at 6 p.m. It mentions your best score, if you have one. |
Each reminder also puts a badge on the Game's icon, which the Game clears when it starts. The reminders are local notifications that iOS creates and stores on your device. The Game doesn't use push notifications, and nothing about your reminders is sent to us or anyone else. The Game has no notification switch of its own, so to turn reminders off, use the Notifications section of iOS Settings.
Other features
Vibration: the Game uses your device's haptic feedback, where the device supports it. This needs no permission and uses no data, and you can turn it off with the Vibration switch in the Game's Settings.
Ratings: once, when you set a new best score after playing at least five games, the Game may ask iOS to show Apple's standard rating prompt. Apple decides whether the prompt appears, and any rating or review you leave goes to Apple, not to us through the Game. You can turn these prompts off in iOS Settings under App Store.
Links: the "Privacy Policy" button in the Game's Settings opens this page in your web browser. The Game doesn't open any other websites.
Crash reports and diagnostics
The Game has no analytics or crash-reporting service of its own, and the Unity engine's built-in analytics, crash reporting (Cloud Diagnostics) and performance reporting are turned off. Apart from the purchase reports described above and its connections to Apple's App Store, the Game isn't set up to send anything over the internet.
If you've chosen to share analytics with app developers (iOS Settings > Privacy & Security > Analytics & Improvements), Apple may share crash reports and app usage statistics for the Game with us. We see these in App Store Connect in a form that doesn't tell us who you are, and we use them only to fix problems and improve the Game. Apple also gives us summary App Store reports, such as download and sales counts.
What we don't do
| We don't | Details |
|---|---|
| Ask for your name, email, contacts, photos or location | The Game has no account or sign-in and doesn't request access to your contacts, photos, camera, microphone or location. |
| Track you across other companies' apps or websites | The Game doesn't read your advertising identifier or ask for tracking permission. |
| Run our own analytics or servers | We have no servers. Your gameplay and progress stay on your device and in your own backups. Only the purchase reports described above go to Unity. |
| Show ads from an ad network | Ad spaces show placeholder test ads generated on your device. |
| Sell your personal information | We don't sell anyone's information. |
Beta testing
If you test a pre-release version through Apple TestFlight, Apple shares limited information with us, such as your name or email address (as entered in your invitation), device and app version, crash reports and any feedback or screenshots you choose to send. We use it only to improve the Game. Purchases in TestFlight builds use Apple's test environment and aren't charged, but the Unity purchase reports described above are still sent. See TestFlight & Privacy.
Children
The Game is a general-audience puzzle game. It is not directed to children under 13 and is not in the App Store's Kids category. It has no age check and works the same way for everyone. We don't knowingly collect personal information from children. If anyone, including a child, taps a buy button while the store is available, Unity receives the purchase report described above, including the device's identifier for vendor, even if the purchase is then cancelled or blocked. If you believe a child's information has been sent this way, contact us and we'll help you ask Unity to delete it.
Your rights
Depending on where you live (for example under the GDPR in the EU and UK, or the CCPA in California), you may have rights to access, correct or delete personal information about you, to object to or restrict its use, and to complain to your local data protection authority. We'll never treat you differently for using these rights.
We don't hold a copy of your game progress. You can delete it by deleting the Game and any backups that contain it. Unity holds the purchase reports described above, not us. You can make requests to Unity through Unity's privacy policy, or contact us and we'll help. Apple holds your purchase history and manages requests about it at privacy.apple.com. If you were a TestFlight tester, you can ask us to see or delete the beta-testing information Apple shared with us.
Changes
If this policy changes, we'll update this page and its effective date. If a future version adds an ad provider, analytics or any other way of collecting information, we'll update this policy before that version is released.
Contact
Questions or requests: support@greenfieldlabs.llc