Block Blitz
Privacy Policy
Block Blitz (the "Game") is made by Greenfield Labs LLC ("we", "us"). This policy explains what information the Game uses, why, and the choices you have. In short: we don't ask for your name or email, we don't track you across apps, we don't run our own servers, and your saved game stays on your device. The one exception is purchases: when you tap a buy button, the Unity software that handles in-app purchases sends details of that purchase and of your device to Unity Technologies, as explained below.
Information the Game keeps on your device
The Game saves two files on your device, each with a backup copy. The main save file holds your progress: best and recent scores, coins, boosters, player level and XP, your avatar, Adventure levels and stars, Daily Challenge progress, win and daily-reward streaks, missions, achievements, daily rewards, lucky spins, lives, themes, the piggy bank, your settings (sound, music, vibration, notifications and language) and an in-progress game. It also keeps lifetime statistics (games played in each mode, total score, lines cleared, combos, pieces placed and total play time), when you first and last opened the Game and how many play sessions you've had. Its purchase records list the items you own, Apple transaction IDs, how many purchases you've made, when you last bought something and an estimate of your total spending in US dollars. It also stores counters and timers for ads and special offers, pretend "revenue" figures recorded by the placeholder ads (no real money is involved) and ad-privacy settings that this version doesn't use. The second file records your notification permission choices and when the Game asked, when reminders were last scheduled, how many games you've finished, when and how many times the Game showed the App Store rating prompt, your daily-reward streak and tracking-permission fields that this version doesn't use. The Unity engine and Unity's purchase software also keep a few internal settings of their own on your device.
The Game uses this information to let you continue where you left off and to power missions, achievements, offers and difficulty balancing. None of it is sent to us, and the Game doesn't sync it to a server or between devices. Deleting the Game deletes these files from your device. Like other app data, they are included in your device backups (iCloud Backup or a backup to your computer), so restoring a backup brings your progress back. We don't have a copy, so we can't recover your progress if it's lost. Permanent purchases can be restored from Apple (see below); coins, boosters and other consumable items can't.
In-app purchases
Purchases are processed by Apple through the App Store. We never see or store your payment details. The Game talks to the App Store through Unity's in-app purchasing software (Unity IAP). Every time you open the Game it connects to the App Store to load current prices and to check which permanent items you own, so they come back automatically. When you buy something, Apple confirms the purchase and the Game records it on your device. Purchases are checked on your device only; we have no server that sees them. Ask to Buy is supported: the item arrives once the purchase is approved.
The Game has no subscriptions. Three items are permanent and can be restored on any device signed in to the same Apple Account, with the "Restore Purchases" button in Settings or the Shop, or automatically when the Game starts: No Ads, the No Ads Bundle and Premium Themes. Restoring the No Ads Bundle gives back its No Ads part only; its 2,000 coins and 3 of each booster are a one-time bonus and are not restored. Everything else is consumable, is delivered once and can't be restored: the Starter Pack (coins, boosters and 2 hours of unlimited lives), the five coin packs (Pile, Bag, Sack, Chest and Vault of Coins), the Booster Pack and the Piggy Bank.
Purchase information sent to Unity
Unity IAP is made by Unity Technologies. It sends a report to Unity's servers at each step of a purchase: when you tap a buy button (even if you then cancel), when the App Store reports the purchase as paid, cancelled or failed (with the reason), and when the Game delivers the item. A purchase waiting for Ask to Buy approval isn't reported while it waits; once approved, it's reported when the Game picks it up, like any other purchase that completes later.
Each report includes the item (its store ID, name, description, price, currency and quantity); for completed purchases, Apple's transaction details (transaction IDs, the signed App Store transaction, the app's receipt and whether the item was bought or shared through Family Sharing); your device's identifier for vendor (IDFV), an ID that iOS gives to apps from the same developer on your device and that is not the advertising identifier; your device model, iOS version, language and preferred languages and regions, when the device was last started and its total storage size; the Game's bundle ID, version and install date and the versions of Unity and Unity IAP; and random IDs that Unity IAP creates for each report and purchase attempt. As with any internet connection, Unity's servers also see your IP address. The reports don't include your name, email address, payment details or advertising identifier.
Simply playing the Game or browsing the Shop sends nothing to Unity. We don't receive these reports, and because the Game isn't linked to a Unity project, we can't look them up. There's no setting in the Game to turn them off; if you don't want Unity to receive them, don't start purchases in the Game. Unity's use of this information is covered by Unity's privacy policy.
Advertising
This version of the Game contains no advertising software and doesn't work with any ad network. The ads you see are placeholders for made-up games, labelled "MOCK AD": banners, ads between games and optional videos you can choose to watch for a reward (such as double coins or a second chance). They're drawn on your device, load nothing from the internet, open nothing when tapped and send no information anywhere. The Game never shows Apple's App Tracking Transparency prompt and never requests or reads your device's advertising identifier. Unity IAP contains code that could read it, but only if a Unity consent setting is turned on, and the Game never turns it on. Buying No Ads or the No Ads Bundle turns off banners and between-game ads; the optional reward videos stay available. If a future version adds a real ad provider, we'll update this policy before that version is released.
Game statistics and diagnostics
The Game counts things like games played, lines cleared and rewards claimed to power missions, achievements and difficulty balancing. These counts stay on your device and aren't sent to us or anyone else. While it runs, the Game also keeps a short log of recent events (such as games, ads shown and purchases started) in memory; it's never saved or sent and is gone when the Game closes. The Game has no analytics service of its own. Unity's built-in analytics, crash reporting, performance reporting and engine diagnostics are all switched off, and the Game doesn't start any other Unity online services. The only information the Game sends to Unity is the purchase reports described above.
If you've turned on Share With App Developers (iOS Settings > Privacy & Security > Analytics & Improvements), Apple shares crash reports and app usage statistics with us in a form that doesn't identify you. You can turn this off at any time.
Notifications
The Game only uses reminders that it creates on your device. It doesn't use push notifications, and no notification data is sent to us. It doesn't ask for permission when it starts. Instead, after you claim your first daily reward (or after you finish two games), it shows its own "Stay in the loop!" screen, and Apple's permission dialog follows only if you tap "Notify me!" there. The dialog asks to show alerts, sounds and badges. If you tap "Not now", the Game may offer once more a few games later. If you turn on the Notifications switch in the Game's Settings before you've answered Apple's dialog, the Game shows Apple's dialog right away; if you previously declined it, the Game offers to open iOS Settings instead.
If you allow notifications, the Game schedules these reminders each time you leave it and cancels them when you come back: your free spin is ready (10:00 the next day, sometimes also mentioning the new Daily Challenge); your Adventure lives are full; your daily-reward streak is about to break (20:00 on the last day); and come-back reminders 24 and 72 hours after you leave the Game (for example "The board misses you" or "Can you beat your best?"). Lives and come-back reminders that would fall between 22:00 and 09:00 are moved to 09:00, using your device's clock. A reminder also puts a badge on the Game's icon, which clears when you open the Game. You can turn reminders off with the Notifications switch in the Game's Settings or in iOS Settings > Notifications > Block Blitz.
Other device features
Apart from notifications, the Game asks for no permissions: it doesn't use your camera, photos, microphone, location, contacts or Bluetooth. It uses your device's vibration (haptics), which you can switch off with the Vibration setting, and it checks whether other audio is already playing so it doesn't start its music over it. After a new Classic best score of at least 100, once you've finished at least five games, the Game may show Apple's standard rating prompt, at most once every 30 days; Apple handles any rating you give. The Privacy, Terms and Support links in Settings open in your browser. Terms is Apple's standard license agreement for apps (EULA).
Other companies involved
Apple processes purchases and restores, delivers TestFlight builds and, if you've opted in, shares crash reports and usage statistics with us. See Apple's privacy policy. Unity Technologies makes the engine the Game is built with and the Unity IAP software, and receives the purchase reports described above; the engine's own analytics and diagnostics are switched off. See Unity's privacy policy. The Game includes no other company's analytics, advertising or attribution software.
What we don't do
| We don't | Details |
|---|---|
| Collect your name, email, contacts, photos or precise location | The Game has no account or sign-in and asks for no permissions except notifications. TestFlight is the exception (see Beta testing). |
| Track you across apps or websites | The Game never requests or reads the advertising identifier. Unity's purchase reports do include your device's identifier for vendor (see above). |
| Run our own analytics or servers | Gameplay data stays on your device. Only the purchase reports described above go to Unity. |
| Use an ad network or show real ads | Ads in this version are placeholders generated on your device. |
| Sell your personal information | The Game sends nothing to us, so we have no personal information from it to sell. |
Beta testing
If you test a pre-release version through Apple TestFlight, Apple shares limited information with us, such as your name or email address (as entered in your invitation), device and app version, crash reports and any feedback or screenshots you choose to send. We use it only to improve the Game. See TestFlight & Privacy. TestFlight builds otherwise work as described in this policy: purchases use Apple's test system and you aren't charged, but they still send the purchase reports described above to Unity.
Children
The Game is a general-audience puzzle game. It isn't in the App Store's Kids category and is not directed to children under 13. We don't knowingly collect personal information from children, and the Game asks no one for personal information. Like any other purchase, a purchase started on a child's device sends the Unity purchase reports described above. Parents can block or approve purchases with Screen Time or Ask to Buy. If you believe a child's information has been collected, contact us and we'll help, including with a request to Unity.
Your rights
Depending on where you live (for example under the GDPR or the CCPA), you may have rights to access, correct or delete personal information, or to object to its use. The Game sends nothing to us, and you can delete its saved data by deleting the Game (and any device backups that contain it). The only personal information we may hold is what you send us by email, which we use only to reply, and what Apple shares if you're a TestFlight tester. For the purchase reports Unity receives, contact Unity as described in its privacy policy; because they aren't linked to us, we can't look them up or delete them ourselves. For your App Store purchase history, contact Apple. We're happy to help with any request: contact us at the address below.
Changes
If this policy changes, we'll update this page and its effective date. If a future version adds an ad network, analytics or anything else that collects information, we'll update this policy before that version is released.
Contact
Questions or requests: support@greenfieldlabs.llc